performance.yml file is the heart of your car. This is where you define whether it will be a heavy truck or a fast sports car.
Suspension (suspension)
Suspension determines how the car behaves on uneven ground and how high it “sits” above the ground.
- rest-length: Suspension height at rest (usually
0.55). - stiffness: Spring stiffness. Higher values mean the car sags less.
- damping: Shock absorption. Higher values mean the car stops bouncing faster after a jump.
- step-height: Maximum block height the car can drive over without jumping (usually
1.0).
Drivetrain and Speed (drivetrain)
This is where acceleration dynamics and top speed are configured.
- acceleration-curve-exponent: Defines the acceleration curve.
1.0is linear, less than1.0is faster at the start, more than1.0is faster at the end. - max-reverse-speed: Reverse speed (usually 3-4 times less than forward).
Steering (steering)
Configuring how the car turns.
- max-steer-deg: Maximum wheel turn angle (usually
25-35degrees). - steer-response: Steering wheel turn speed. Higher values mean the car reacts more sharply to key presses.
- body-roll-limit-deg: Body tilt during turns. Adds realism.
High-speed reduction: CoolCars has a system to reduce the steering angle at high speeds to prevent the car from spinning out. Configured in
tuning.Physics and Mass (physics)
- mass: Car weight in kg. Affects inertia and collisions.
- drag-coeff: Air resistance. Higher values mean the car loses speed faster without throttle.
- lateral-grip-ground: Road grip. Low values will turn the car into a “drift car”.
Fuel System (fuel)
Configuring tank capacity and consumption.

| Parameter | Description |
|---|---|
tank-capacity | Maximum liters that can be refueled. |
consumption | Total consumption = base + (speed * speed) + (throttle * throttle). |
